How many kids can play?
Anywhere from two to twelve. Small groups play as individuals; bigger ones split into teams, however you want to divide them up. One adult runs it as Game Master.
Do I need a big backyard?
No. A small yard, a park, a campground or the inside of the house all work. For a short game you only need somewhere to hide a dozen cards where they can’t be seen from Base — and in a tighter space, just put fewer holders out. Six well-hidden cards in a small yard beats twelve obvious ones.
Can younger children play?
Yes. Find needs no reading at all, so five-year-olds manage happily, while Solve and Act give older kids more to chew on.
Can different aged kids play at the same time?
That is what it is built for. A six-year-old and a twelve-year-old play the same game, in the same garden, at the same time. Find needs no reading, and every Solve riddle carries an easy clue underneath, so a younger player can get there without being handed the answer. Nobody has to sit out or play a watered-down version.
How long does it take to set up?
A few minutes. You hide the holders, note where they went, and blow the whistle. The dots are fitted once, before the very first game, and stay put after that.
Why are there spare dots?
Mostly they’re replacements, but there are two good uses for them. If the hunt is proving too hard for a younger player, add a second dot to the cyclops’s hand — two reflective points are easier for a small child to catch in a beam. For a harder game, stick one on a scrap of paper or cardboard and hide it among the real ones as a false trail. It flashes exactly the same, and the groan is half the fun. Fitting is simple: press each dot over the centre of the white eye on the cyclops and it’s done — these are permanent adhesive, which is the same reason we ask you to keep them off the furniture and the reason they stay on a card. Spares only go on paper or cardboard you’re happy to throw away — never on furniture, walls or windows.
Is it easy to learn?
Yes. Hide the cards, blow the whistle, and the hunt is on — that is the whole of Find, and you can play it without reading anything first. Act and Solve add one rule each. An adult runs the game as Game Master, but the job is mostly counting points and calling everyone back to Base.
Does it work for Halloween?
It is probably the best night of the year for it. The monsters are already on the cards, the hunt happens in the dark by torchlight, and the treats are whatever you decide to put out. For a party, hide the holders around the house and garden before anyone arrives — it fills the stretch of evening that usually needs filling, and nobody has to knock on a stranger’s door.
Can you play it in daylight?
Yes, and plenty of families will play it that way most of the time. In daylight you turn the cards picture-side out for younger players, or cyclops-side out to make the hunt harder. No torch needed. The reflective eye is what makes the night version work, but it is not what makes the game work.
What if it rains?
Play indoors. Spread them through the house — bedrooms, under the table, behind the curtains, on top of the bookshelf.
Do I have to buy torches?
For night play, yes — but only one per team, and they’re not included. A team hunts together on a single beam, so most households already have enough. Any household torch works. A phone torch is fine up close, though a weaker beam won’t pick a card out from nearly as far. Daytime games need no torch at all.
Are the treats included?
No, you supply those. The Find cards are numbered so you can match each one to whatever treat you like — or skip treats entirely and just play for points.
Is it safe for little ones?
The reflective dots are small parts, so keep spares away from under-threes. Adult supervision is needed, particularly after dark, and the rules ask players to walk rather than run with a torch. One torch per team is the minimum, not a limit — hand out more if you want more light, whatever the age.
Where do you ship?
New Zealand, for the first run. If you’re elsewhere and want one, join the list and say so — enough interest and we’ll look at it.